Question: Stationary color scheme while object rotates

How can we get a color scheme that is stationary while object is rotated?

I'd like to shade an object in 3d but as I rotate it have the color scheme remain adjusted to a secondary set of axis.  Almost like a plot within a plot, rotate the inner plot with a color scheme relative to the outer plot axes.  An observer based color scheme I suppose is what I'm asking.

I suppose it would be similar to the way lighting schemes work, light from a specific observation point but in my case color based on distance from a set observation point. 

Anyone have any ingenious ways on how to get maple to do something like that?

 

Please Wait...